This way you can help this project continue existing and encourage improvements in the game maker.
#Rpg maker xp software
If you follow these simple rules of having the right number of boxes and columns for your game maker and making sure your grid boxes are in multiples of 4, you can't go wrong and you can indeed easily make old school styled games such as you mentioned.Best game making software for beginners freeįeatures of Game Maker : Create shooter style games e. Which RPG Maker are you using? Makers older than VX Ace and VX start to get fussy and cause problems. If you are using RPG Maker MV it is soooooo much easier to make and add custom sprites such without as much hassle. You also need to note that the number of pixels must be a multiple of 4 since it uses old school methods for making games. If you are off by 1 pixel it will show up weird glitch looking issues when you animate your sprite. The pixel height and width per box needs to be identical for each box on each row in each column or you will have issues. For example this one was RPG Maker XP so a grid of 4x4 was used but if it was RPG VX it would be a grid of 3x3 with an identical amount of pixels per grid box. They don't have to be these sizes but they do have to divide up into the grid layout of the program you are using. If you have the paid version you can create and test these animations but Pyxel Edit is better suited to this.Īs long as you have a program with a grid guideline set up, you can edit your sprites or create new ones that won't overlap onto each other during playback. To do this grid guide in GraphicsGale follow these steps.Ĭlick and hold Grid to bring up the other options. As long as you fit it with in appropriate and even dimensions you shouldn't have any issues. This is the easiest way to edit or create original sprites that will fit properly in RPG Maker. If your second row of animation isn't on the second row, click the gear icon and change your base tile to Basetile 4 and you should see it move down.
![rpg maker xp rpg maker xp](https://www.gdunlimited.net/media/engines/rpg-maker-xp/screen11.jpg)
When your row is correctly set up for animation the top row of tiles will have a blue and grey bounding box and the end frame tile will have a yellow and grey bounding box. Make sure you set up your base tiles appropriately and you should have no troubles. For this example I'm just using the default Actor from XP. Use the animation preview window to test your animations as you work. Front view walk, back view walk, left walk, right walk. Make sure you add 4 animation layers in the animation window and name them appropriately. If you go over that, RPG Maker will ignore the other rows. So your animations should be kept fairly simple and 4 frames only since that's how it's set up in RPG Maker. When animating sprites, the animations are in horizontal rows which is also how Pyxel Edit animates. Pay attention to one of the original sprites or tilesets to learn from. I think MV is similar to XP and has an almost endless height but I'm not sure. Open it up and count the top row on your tileset to make sure, then use a height of your choice in XP.
![rpg maker xp rpg maker xp](https://hisgames.org/images/081/rpg-maker-vx-ace_8329.jpg)
The rows however are different per program. When you open your project you want it set to 32x48 with rows of 4x4.įor regular small sprites like in RPG2k3 or VX/Ace the dimensions are 32 pixels by 32.įor Auto tiles and other tilesets, the dimensions are 32 pixels by 32 pixels.
#Rpg maker xp free
There is a free version so I suggest using it. I HIGHLY recommend using Pyxel edit for this. The dimensions for XP sprites are simply this: 32 pixels by 48.įor XP size and style sprites your grid needs to be 32x48 pixels. There's not many good tutorials for beginners or absolute beginners so here it is. The hardest part about creating or editing default sprites (so many people only want to change hair colour) for so many people (and I'm surprised so many still use it and ask me questions time to time) seems to be that people can't figure out the dimensions and lining it up properly and it becomes so difficult that there's an odd overlapping or other issues. This will work in RPG Maker 2003, XP, VX, VX Ace, Ace Lite and MV. Instead I suggest downloading the free version of Pyxel Edit and trying this out. The current tutorials are still for MSPaint and Photoshop and though they do the job, they don't always do it well. This is a quick tip on an easier way to create original or edit your default sprites.